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Space Knight Tekkaman Blade (1.0)

When I lost my Internet access in 1998, I decided to spend the summer working on a paper translation of Tekkaman Blade for the Super Famicom.

The show was my childhood favorite, and naturally that put the game high on my wish list. Unfortunately, I had problems hacking the text into the actual game and had to resign the translation to the depths of my desk drawer.

I dug it out in 2002 and tried to hack the game again... and failed.

Instead, I turned my translation into a FAQ to publish on GameFAQs. Gideon Zhi contacted me about hacking the game, but the idea ultimately went nowhere.

Hope arrived when byuu asked me to design battle icons for his translation of Shell Monster Story. In exchange, he agreed to hack Tekkaman Blade for me - something I'm sure he now regrets.

byuu and I put a lot of effort into improving the game and adding more story information. The game originally lacked any plot information, making it completely impossible for the casual gamer to appreciate.

Over two months, byuu reworked the game to display 256-color graphics, multiple fonts and helpful glow shadows that made the text much easier to read.

I'm really glad to finally see the game finished after all these years, and right in time for the 10th anniversary of when the show stopped airing.

Screenshots

splash screen

introduction

title screen

stage intro

dialogue

combat

Story

United Century 192

Humans are on the brink of extinction...

The Orbital Ring System, a gigantic space station built by humans for deep-space exploration, has been taken over by the mysterious life forms called "Radam."

Mankind's connection to space has been cut off, trapping them on Earth and leaving them at the mercy of Radam attacks.

The Earth is scorched, cities have been destroyed and humanity is falling into ruin.

An amnesic young man, brought in by the Space Knights and dubbed "D-BOY," is Earth's last hope.

With his crystal, he's able to turn into Tekkaman Blade, the only human capable of fighting the Radam aliens.

He is humanity's last hope.

Controls

Flight Stages

Boss Stages (and Versus Mode)

Power-Ups

Changes

Revision 1.0 (2004/10/04)

Instructions

This Tekkaman Blade translation is distributed in "beat" format.

You can get the latest version of beat from byuu's homepage or from ROMHacking.net.

The patch file tekkaman-sfc-1.0.bpm is intended for use on a ROM with the checksum 7e107c35.

  1. Run beat.exe and click "Apply Patch".
  2. Select the appropriate patch using the file browser.
  3. Select your unpatched Tekkaman Blade ROM. This is commonly named "Uchuu no Kishi Tekkaman Blade (J).sfc"
  4. Enter a file name for the new ROM the patcher will create. I suggest "Tekkaman Blade.sfc"

The resulting patched game will work in any Super Nintendo emulator.

Credits

[dir] Parent Directory
Directory
 Translation Patch (1.0)
MIME: application/x-archive Modified: 2017/07/13 @ 11:19:57 File Size: 130.97KB